Blender

Extruding & Scaling Faces

Create: 5/10/2014 Last Updated: 5/10/2014

UV Unwrapping

Authored: 5/10/2014 Last Updated: 5/10/2014

Seams

Authored: 5/10/2014 Last Updated: 5/10/2014

UV Optimizing

Authored: 5/10/2014 Last Updated: 5/10/2014

These are all set up by editing the areas marked out in the UV in Blender:

IDE

Create: 5/10/2014 Last Updated: 5/10/2014

Bitmap to 3D

Authored: 5/17/2014 Last Updated: 5/17/2014

Inkscape

  1. Load bitmap image into Inkscape (File -> Import...)/li>
  2. With bitmap selected on page:
    1. From the menu bar: Path -> Trace a bitmap
    2. Click Update (may not show anything (or just a white box) but usually works)
    3. Click OK (note: doesn't appear to do anything, but it actaully creates a second object on the page over the bitmap)
    4. Close window
  3. Move the created object & delete the original bitmap from under it
  4. Delete inner nodes as desired/needed
  5. Save as Plain SVG (not Inkscape SVG)

Blender

  1. From Menu: File -> Import -> SVG...
    This imports the SVG as a curve
  2. Select All (A)
  3. From left toolbar: Object Tools -> Transform -> Geometry to Origin
    This centers the middle of the SVG on all axises
  4. Make sure you are in Object mode, then from the bottom toolbar select the Object menu -> Convert to -> Mesh from Curve/Meta/Surf/Text
  5. Extrude
  6. The created 3d objecthas way too many faces & vertices. See the section on Reduction.

UV Map as usual

Results

Reducing Face & Vertex counts

Authored: 5/17/2014 Last Updated: 5/17/2014

  1. Select the whole object
  2. From the right toolbar, select the Object Modified button, then Add Modifer, then decimate
  3. Select ratio (0 - 1 where 0 = remove 100%) and click Apply